Blood Raccoons: Bloodily Forgettable

Blood Raccoons: Bloodily Forgettable

Blood Raccoons is not a game that aims high, and perhaps that’s a good thing. The genre that it is part of is partly puzzle and partly silly amusement. The only real purpose to the game is to cause raccoons set up for you to aim at to bloodily explode in ways that allow you to complete the level, which is fine; there have been games that had equally silly premises. Unfortunately, Blood Raccoons gets boring pretty quickly due to the repetitive nature of the mission goals; many of the missions are set up in similar ways and don’t get very much different as the game goes on. The saving grace is that it’s silly enough to be endearing, and perhaps that’s enough.

The music and sounds in Blood Raccoons would quite honestly have been done without and probably made it a better game. The background when playing levels is a repetitive and annoying soundtrack of what sounds like a car engine mixed with intermittent birdcalls and a dog barking, which gets old very fast. The sound effects are okay; there are sound effects for a lot of different things in the game such as knocking over the structures that the raccoons are sitting on, killing them, bursting bubbles, and other things, but unfortunately there’s no end to the background noise unless you mute it.

The graphics are decently done, but there could have been a lot more done with them. There are occasionally some truly inventive things done with them, (like one level where the Raccoons fade in and out on various platforms until you kill one, ending the level) but the lack of changing backgrounds or colors used besides white, black, and red was a design choice that is unfortunate.

The controls are very simplistic; you hold down the left mouse button and drag it in the direction you want to throw yourself in, and releasing the button launches you. There’s no way to control how far you go though, except by crashing into other objects, so often you end up throwing yourself against walls to slow yourself down or against other objects that are set up as part of the level, which could have been an improvement on the existing controls.

Replayability and overall gameplay depends on the level in this game; some of them are unique and worthwhile (like the one I mentioned earlier with the disappearing raccoons) but a majority of them are nothing special, and the few glimpses of innovative level design are not enough to hold interest, with the repetitive nature of the objectives. Ultimately, Blood Raccoons is a forgettable game that can be passed over.

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Blood Raccoons:
Graphics – 2/5
Sound/Music – 1/5
Controls – 3/5
Replayability – 3/5
Gameplay – 3/5
Overall – 2/5

4 Responses to “Blood Raccoons: Bloodily Forgettable”

  1. [...] Blood Raccoons is not a game that aims high, and perhaps that’s a good thing. The genre that it is part of is partly puzzle and partly silly amusement. The only real purpose to the game is to cause raccoons set up for you to aim at to bloodily explode in ways that allow you [...] View full post on Flash Game Blogs [...]

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